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Transformers Quake2 Version 4.04 15th Anniversary Edition

 
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Alpha-Prime(CW)
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Joined: 30 Jan 2006
Posts: 35
Location: Here, Duh?

PostPosted: Fri Mar 12, 2010 2:31 am    Post subject: Transformers Quake2 Version 4.04 15th Anniversary Edition Reply with quote

This is a shameless plug, but hey TFQ is what I do, and why i'm here in the first place:
TFQ NEW URL WWW.TRANSFORMERSWORLD.COM
TFQ VERSION 4.04



This install includes EVERYTHING that was current at its release, all the maps, models, players, textures everything!

Theres still alot of work for me to do on it, weapon balance is gonna be a focus for the next code change, I'm looking at making at a bit more stealth driven, not like 'metal gear' by any means, but I want it to be a bit more interesting in singleplayer, and deathmatch more fun.
Any feedback in this regard will be great,
Lots of new stuff in this version including a 'Forge Mode' like Halo3, CTF gameplay and items and such.
Servers have always been an issue, so I did something about it for this release, you can now find all TFQ servers (currently none) here:
TFQ WEBSITE SERVER PAGE
(updated in realtime now!)

If you use R1Q2 to start your server it will automatically appear in this list as well, and if you have the R1Q2 url handler installed, you can just click the links to go to that server!

That should be everything you need to get you going, if you want to use 'Forge Mode' and some of the more advanced features in this version then i'll post a tutorial, till then enjoy and let know what you guys don't like?
_________________
"Never give up,Never surrender theres always a better way."
http://www.transformersworld.com
http://www.angelfire.com/hero/ancient1


Last edited by Alpha-Prime(CW) on Tue Oct 17, 2017 11:14 am; edited 2 times in total
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Mister X
Nobody


Joined: 23 Oct 2002
Posts: 3954

PostPosted: Mon Mar 15, 2010 2:54 am    Post subject: Reply with quote

Stuck for Grape Juice-tice.

Too bad I lack free time now, for now I could make decent maps for TFQ2. Too bad Qoole was never patched to be stable.... and couldn't display a buttload of polies even in wireframe mode... and the whole geometry fucking off thing made mapping near impossible. Shit never aligned properly, and always fucked off in compiles.
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Alpha-Prime(CW)
unnamed_player


Joined: 30 Jan 2006
Posts: 35
Location: Here, Duh?

PostPosted: Tue Oct 17, 2017 11:16 am    Post subject: Re: Transformers Quake2 Version 4.04 15th Anniversary Editio Reply with quote

I updated all the things! in the first post, TFQ2 is now at version 4.04 and we have a new URL www.transformersworld.com since telefragged went under.
_________________
"Never give up,Never surrender theres always a better way."
http://www.transformersworld.com
http://www.angelfire.com/hero/ancient1
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Mister X
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Joined: 23 Oct 2002
Posts: 3954

PostPosted: Tue Oct 17, 2017 11:27 am    Post subject: Reply with quote

The only worse place to provide TFQ2 update notices would be under the bench of an abandoned bus stop in Detroit, but nevertheless, noted!
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